Sharks and Minnows
Large Group (10 and up)
Grades 1-2
None
10 minutes or more
Development Goal
To develop listening skills and a sense of boundaries.
Before You Start
- Explain to players that the shark(s) will say “fishy, fishy come out and play,” and all minnows will begin walking across the play area.
- Be sure all players know minnows will run to the other side when the shark(s) say(s), “Shark attack!”
- Remind all players to be aware of their surroundings so that they do not run into others.
- Remind players that all taggers will use safe, light-touch tags, or butterfly tags.
Set Up
Set up a clearly designated rectangular play area with visible boundaries.
How to Play
- Identify who will be the shark(s), either a player or the leader. Everyone else will be minnows.
- The shark stands in the middle of the play area and says,”Fishy, fishy, come out and play.” The minnows slowly walk towards the sharks.
- At any time, the shark can yell, “Shark attack!” At which point, the minnows must run to the opposite boundary line without being tagged.
- If a minnow is tagged, s/he also becomes a shark.
- When there is only one or two minnows left, they become the sharks in the next round.
Variations
- Another option is to have minnows run back to the starting line when,”Shark attack!” is called.
- You can choose different predators and preys.
- Change the consequences for getting tagged:
- If you get tagged on the first attempt to get to the other side, you become a shark.
- On all following attempts, you become seaweed and you cannot move your feet, but can still tag.