Sleepy Bunny (Variation to Dead Fish)
Pre K/K
No equipment needed
Development Goal
To develop body consciousness and listening to directions.
Before You Start
- Remind students they need to find their own space. There is no touching in this game.
- Ask how a bunny hops and what a sleepy bunny might look and act like.
Set Up
Can be played outside, in a gym or in a classroom. Create boundaries for the play space.
How to Play
- The leader of the game calls out a magic word. Once the magic word is called, the students can hop around like bunnies and make as much noise as they want (if you are playing in a classroom, have students hop quietly).
- When the leader says “Sleepy Bunny”, all students must do their best impression of a sleepy bunny. Often, this involves lying down (and possibly even snoring).
- The leader walks among the bunnies, looking for movement.
- If a student moves, s/he must perform a task (i.e. jumping jacks, running in place for 10 seconds, etc…) to get back in.
Variations
- Instead of looking for movement, the leader may look for the “best” sleepy bunny, who will then receive a high five—and/or can then choose the next animal.
- Changing the animal—sleepy cow/dog/cat/lion/monkey/etc… (students must act and sound like the animal)