Rhythm Detective
Large Group (10 and up)
Grades 1-2
None
10 minutes or more
Development Goal
To develop cooperation, problem-solving and creative thinking.
Before You Start
- Players begin in a circle
- Explain and give a few examples of how to create a rhythm with hands and feet, such as using clapping, snapping and stomping.
How to Play
- A person is chosen to leave the room.
- A player in the circle is chosen to start a rhythm. Using their hands or feet, players clap, snap, stomp or otherwise develop a rhythm.
- Everyone in the circle copies the rhythm.
- The leader of the rhythm changes it every few seconds and the rest of the group must following suit, also changing the rhythm.
- The person who has been out of the room returns and tries to notice who is leading the rhythm.
- They have three guesses.
- If they guess correctly, the leader of the rhythm becomes the detective and the previous detective chooses the next rhythm leader.
- If they can’t guess in three guesses, they choose the next detective and someone else becomes the rhythm leader.