Knots on a Rope

  1. Icebreaker
  2. Indoor Game
  • Any Size

  • Grades 3-5

  • Jump Ropes

  • 10 minutes or more

Development Goal

To develop problem-solving, leadership, cooperation, teamwork and strategic thinking skills.

Before You Start

  • Tie several evenly spaced knots into the rope(s).
  • Have the players grasp the rope between knots with one hand, spacing themselves evenly.

Set Up

Open area

How to Play

  • The object of the game is to get the knots out of the rope, without ever moving or taking the one hand off of the rope.
  • Players cannot switch hands.

Variations

  • After a group has succeeded at the activity, give them a time limit, increase the number of knots, or make the knots more complicated to untangle.
  • Blindfold a few members of the group (to enhance verbal communication and teamwork).