Jungle Race
Pre K/K
Hula Hoops
Development Goal
To develop teamwork and strategic planning
Before You Start
- Demonstrate moving (walking, jumping, hopping, leaping) along the polyspots without stepping onto the actual floor.
- Divide the group into two teams.
- Encourage students to cheer for their teammates and give high fives as students return to the end of the line.
Set Up
Can be played in a gym or in a classroom. Lay out two separate paths using polyspots. Put one hula hoop at the beginning of each path. Put a box of small plastic figures at the end of each path. You can make the course more difficult by creating larger gaps between spots or adding cones and jump ropes as additional obstacles.
How to Play
- This is NOT an actual race. Every player will have one chance to go through the obstacle course by only stepping on the polyspots.
- The player will begin at the first polyspot with or without a puppet on one hand. They will walk towards the box of small plastic figures, and grab as many figures as possible by using the mouth of the puppet (they cannot use 2 hands to collect the figures).
- After grabbing the figures the player must go back using the polyspots to walk (or jump, leap, etc.) on, and drop the figures into the hula hoop.
- Once the player has let go of their figures, they hand their puppet to the next player and walk to the back of the line.
- Only the figures that land in the hula hoop will be counted. After everyone has had a turn, do a final count of figures that landed in the hoops. The team with the most figures in their respective hula hoop wins.
Variations
Add cones or wiggle jump ropes to jump over to increase the difficulty.