Cookie Jar
Large Group (10 and up)
Grades 1-2
None
Less Than 10 minutes
Development Goal
To develop active listening and evasion skills.
Before You Start
- Demonstrate safe tagging:
- Light touch, like a butterfly wings, on the back or shoulder.
- Unsafe tags: hard contact that might cause the person being tagged to fall.
- Line students up shoulder to shoulder along one of the boundary lines, making sure there is adequate space for the students to spread out.
- Practice the verbal cues so the whole group asks “Cookie Monster, Cookie Monster are you Hungry?” in unison.
- Review boundaries and consequences for going out of bounds.
Set Up
Set up a rectangular play area with enough space in between for the group to run around.
How to Play
- Explain that the students are cookies and you are the Cookie Monster. It is almost lunchtime for you and you may be hungry.
- The players must ask you, “Cookie Monster, Cookie Monster are you hungry?”
- If you say “yes” they must try to run across the play area without getting tagged by you.
- If you say “no” they must remain where they are and ask again until you say “yes.”
- If someone gets tagged they become one of your helpers.
Variations
- Modify for older kids who may not relate to cookie monster, i.e. “Boogie monster”.
- Once the game is understood, allow one of the students to be the Cookie Monster.